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Virus/spyware scanned on upload
WARNING: Not been updated since the last patch
Compatible with WotLK ()
Author: Gello
Updated 02/04/2007 (1045 days ago)
125,019 total downloads / downloads this week: 2,303 / downloads today: 198
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TrinketMenu

Virus/spyware scanned on upload
WARNING: Not been updated since the last patchCompatible with WotLK ()
Author: Gello
Updated 02/04/2007 (1045 days ago)
125,019 total downloads / downloads this week: 2,303 / downloads today: 198
Send PM to GelloPlease log in to vote! Current rating: +26
This is a mod to make swapping trinkets easier. It will display your two equipped trinkets in a bar. Mouseover on either trinket will display a menu of up to 30 trinkets in your bags to swap.
__ New in 3.7 __
- Support for engineering bags. If you have an engineering bag in use, engineered trinkets will go there if space permits, and normal trinkets will only use normal bags.
- Trinkets that leave a buff no longer need a delay defined. It will detect what buff an item grants and keep the item equipped for as long as you have that buff. You can still use a delay if you want, for trinkets that don't give a buff (ie, Prismcharm) or have special needs.
- Removed obsolete help frame about the delay.
__ Note for engineers on non-enUS clients __
The engineering bag support unfortunately depends on localized strings. If you don't use or want to use an engineering bag for trinkets then you don't need to worry. If you'd like to get it working for your client, look at the strings at the top of TrinketMenu.lua.
__ Swapping/Using trinkets __
Left click a trinket in the menu to equip it to the top trinket slot.
Right click a trinket in the menu to equip it to the bottom trinket slot.
Left or Right click either trinket to use them. Or make a key binding for either trinket.
__ Auto Queue __
3.0 introduces auto trinket queues to TrinketMenu. In options you can sort a trinket slot to the order you want trinkets equipped, turn on Auto Queue for that slot (Alt+Click the trinket on the bar or check the tab in options), and the mod will automatically swap trinkets as they're used and come off cooldown.
It was (hopefully) made to be intuitive enough to use without instructions, but if wondering about specifics:
The auto queue rules are:
- A trinket at 30 seconds or less cooldown is considered off cooldown.
- If the currently equipped trinket is on cooldown, swap to the first available trinket not on cooldown.
- If the currently equipped trinket cannot go on cooldown (passive trinkets), equip a higher ranking trinket when it comes off cooldown.
- If the currently equipped trinket is ready for use, then do nothing unless a higher-ranked trinket marked 'Priority' is waiting to swap in.
- If a trinket has a 'Delay' defined, then hold that trinket for its delay before swapping it out. (ie, Earthstrike for 20 seconds)
Auto queue icon colors:
- A gold gear on a trinket means that auto queue is active for that slot.
- A grey gear on a trinket means the equipped trinket has a delay defined and is waiting to swap out.
- A red gear on a trinket means the equipped trinket is flagged 'Pause Queue' and auto queue is suspended.
Other auto queue notes:
- If you use some mod to automatically swap in passive trinkets (Carrot on a Stick or Argent Dawn Commission), flag those trinkets 'Pause Queue' to suspend the queue while they're equipped.
- Swapping a passive trinket manually in TrinketMenu will stop the auto queue for that slot. Alt+click the slot to turn auto queue back on.
- A purely passive trinket will mark the natural end of a queue. If you would like the queue to stop sooner (ie, Burst of Knowledge as bottom-most trinket even on cooldown), move the '-- stop queue here--' mark to where you want the queue to stop.
- The auto queues work independently of the 'trinket ready!' notifications.
- Trinkets attempting to swap during combat or while dead will queue for when you drop out of combat or return to life.
- If you don't want to use auto queue and would like to remove it completely, you can delete TrinketMenuQueue.xml and TrinketMenuQueue.lua while out of game. The remaining mod will be about the size of TrinketMenu 2.7 and run better than 2.7.
__ Auto Queue Shared Timers __
Keep in mind as you set up your queues that many trinkets trigger shared cooldown timers. As an example:
Trinket 0 contains a Cannonball Runner not on cooldown
Trinket 1 contains a Diamond Flask not on cooldown
When you click Diamond Flask, it will put the Cannonball Runner into a 60-second cooldown. TrinketMenu will then look for something more available for Trinket 0, and then 30 seconds later as the Cannonball Runner comes off cooldown it will swap it back in.
This is expected behavior. If it seems like this happens a lot, you may want to Auto Queue only one trinket slot, until you get trinkets that can be used without triggering the other's cooldown.
__ Customizing Display __
The main and menu windows are independently scalable and rotatable. While the windows are unlocked:
- Move either window by dragging its edge.
- Rotate either window by right-clicking its edge.
- Scale/resize either window by dragging the lower-right corner to the desired size.
If you're having problems grabbing the edge of the menu window to move/rotate/resize it, hold Shift down while it's open and the menu won't go away when the mouse leaves the menu's edge.
If you right-click the gear icon around the minimap (or /trinket options) a small options window will appear under the minimap. Here you can customize the display further by showing cooldowns as numbers and keeping the menu always open.
Once you're settled on a setup you like, you can lock the windows in options.
To set an exact scale (optional):
/trinket scale main n : Scale the main window to n
/trinket scale menu n : Scale the menu window to n
ie: /trinket scale menu 0.85
-- see readme.txt for much more info --
__ New in 3.7 __
- Support for engineering bags. If you have an engineering bag in use, engineered trinkets will go there if space permits, and normal trinkets will only use normal bags.
- Trinkets that leave a buff no longer need a delay defined. It will detect what buff an item grants and keep the item equipped for as long as you have that buff. You can still use a delay if you want, for trinkets that don't give a buff (ie, Prismcharm) or have special needs.
- Removed obsolete help frame about the delay.
__ Note for engineers on non-enUS clients __
The engineering bag support unfortunately depends on localized strings. If you don't use or want to use an engineering bag for trinkets then you don't need to worry. If you'd like to get it working for your client, look at the strings at the top of TrinketMenu.lua.
__ Swapping/Using trinkets __
Left click a trinket in the menu to equip it to the top trinket slot.
Right click a trinket in the menu to equip it to the bottom trinket slot.
Left or Right click either trinket to use them. Or make a key binding for either trinket.
__ Auto Queue __
3.0 introduces auto trinket queues to TrinketMenu. In options you can sort a trinket slot to the order you want trinkets equipped, turn on Auto Queue for that slot (Alt+Click the trinket on the bar or check the tab in options), and the mod will automatically swap trinkets as they're used and come off cooldown.
It was (hopefully) made to be intuitive enough to use without instructions, but if wondering about specifics:
The auto queue rules are:
- A trinket at 30 seconds or less cooldown is considered off cooldown.
- If the currently equipped trinket is on cooldown, swap to the first available trinket not on cooldown.
- If the currently equipped trinket cannot go on cooldown (passive trinkets), equip a higher ranking trinket when it comes off cooldown.
- If the currently equipped trinket is ready for use, then do nothing unless a higher-ranked trinket marked 'Priority' is waiting to swap in.
- If a trinket has a 'Delay' defined, then hold that trinket for its delay before swapping it out. (ie, Earthstrike for 20 seconds)
Auto queue icon colors:
- A gold gear on a trinket means that auto queue is active for that slot.
- A grey gear on a trinket means the equipped trinket has a delay defined and is waiting to swap out.
- A red gear on a trinket means the equipped trinket is flagged 'Pause Queue' and auto queue is suspended.
Other auto queue notes:
- If you use some mod to automatically swap in passive trinkets (Carrot on a Stick or Argent Dawn Commission), flag those trinkets 'Pause Queue' to suspend the queue while they're equipped.
- Swapping a passive trinket manually in TrinketMenu will stop the auto queue for that slot. Alt+click the slot to turn auto queue back on.
- A purely passive trinket will mark the natural end of a queue. If you would like the queue to stop sooner (ie, Burst of Knowledge as bottom-most trinket even on cooldown), move the '-- stop queue here--' mark to where you want the queue to stop.
- The auto queues work independently of the 'trinket ready!' notifications.
- Trinkets attempting to swap during combat or while dead will queue for when you drop out of combat or return to life.
- If you don't want to use auto queue and would like to remove it completely, you can delete TrinketMenuQueue.xml and TrinketMenuQueue.lua while out of game. The remaining mod will be about the size of TrinketMenu 2.7 and run better than 2.7.
__ Auto Queue Shared Timers __
Keep in mind as you set up your queues that many trinkets trigger shared cooldown timers. As an example:
Trinket 0 contains a Cannonball Runner not on cooldown
Trinket 1 contains a Diamond Flask not on cooldown
When you click Diamond Flask, it will put the Cannonball Runner into a 60-second cooldown. TrinketMenu will then look for something more available for Trinket 0, and then 30 seconds later as the Cannonball Runner comes off cooldown it will swap it back in.
This is expected behavior. If it seems like this happens a lot, you may want to Auto Queue only one trinket slot, until you get trinkets that can be used without triggering the other's cooldown.
__ Customizing Display __
The main and menu windows are independently scalable and rotatable. While the windows are unlocked:
- Move either window by dragging its edge.
- Rotate either window by right-clicking its edge.
- Scale/resize either window by dragging the lower-right corner to the desired size.
If you're having problems grabbing the edge of the menu window to move/rotate/resize it, hold Shift down while it's open and the menu won't go away when the mouse leaves the menu's edge.
If you right-click the gear icon around the minimap (or /trinket options) a small options window will appear under the minimap. Here you can customize the display further by showing cooldowns as numbers and keeping the menu always open.
Once you're settled on a setup you like, you can lock the windows in options.
To set an exact scale (optional):
/trinket scale main n : Scale the main window to n
/trinket scale menu n : Scale the menu window to n
ie: /trinket scale menu 0.85
-- see readme.txt for much more info --
Patch notes for TrinketMenu
3.7: 4/1/06, added: engineering bag support, queue won't swap a trinket with an active buff running
3.7: 4/1/06, added: engineering bag support, queue won't swap a trinket with an active buff running
Some with \'Show Key Bindings\' checked are getting a UIParent error. Probable cause is a frame/table named the same as a key binding/combo. See comments to help if you get this error.
Comments
634 days ago
pearsop -- thanks for the site ref for updated version of this nice mod. :)
637 days ago
Found an updated version here:
http://wow.curse.com/downloads/details/675/
637 days ago
This has been working great (aside from the resizing issue) all the way up until todays patch - 13 May 08. I get the following error now:
Interface\AddOns\TrinketMenu.
lua:954:bad argument#1 to 'gsub' (string expected, got nil)
I can pull up a Trinket Options window but it is blank except for the top 3 tabs (Top, Bottom, and Options tabs).
I absolutely love this mod but am too clueless to fix it. Any ideas?
679 days ago
Exactly 1 year today since last update :o
It still works good though
815 days ago
In WoW 2.3, I'm noticing some odd behavior when I try to resize the trinket window. Sometimes it only changes the size of the window, leaving the icons pinned to the uppper left and lower right corners. Some times it does what I expect it to do; which is to change the size of both icons.
Edit: I just noticed that you can correct the effect of the odd behavior by changing the orientation of the icons. So at least there's a work around.
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