You are here: Home » Interface Additions » Adapt: Almost-Default Animated PortraitsAdapt: Almost-Default Animated Portraits
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WARNING: Not been updated since the last patch
Compatible with WotLK ()
Author: Gello
Download size: 9.76 kB
Updated 04/08/2008 (554 days ago)
43,127 total downloads / downloads this week: 6,600 / downloads today: 1,662
Send PM to Gello




Adapt: Almost-Default Animated Portraits

Virus/spyware scanned on upload
WARNING: Not been updated since the last patchCompatible with WotLK ()
Author: Gello
Download size: 9.76 kB
Updated 04/08/2008 (554 days ago)
43,127 total downloads / downloads this week: 6,600 / downloads today: 1,662
Send PM to GelloPlease log in to vote! Current rating: +8
This small mod is an animated unit frames for (nearly) any UI.
__ New in 1.8 __
- Added an options panel (ESC to Game Menu->Interface->Addons->Adapt)
- Removed slash commands (options panel takes their place)
- Added option for full model portraits
When a mod requests a portrait to be drawn, this mod intercepts the request and instead draws a model to the dimensions of the intended texture, dynamically creating the model if one didn't exist for that texture yet.
In theory it should work with all mods that use SetPortraitTexture, including default, DUF, HitList, Elite Player Frame, etc.
This mod is meant to be configuration-free (especially if you use the default unit frames), but you can change some options by hitting ESC to the Game Menu, clicking Interface, then Addon tab at the top and Selecting Adapt.
Limitations:
* There is no way to apply a real mask to a model. To make models fit into "circle" portaits, the square is shrunk to fit within the circle.
* There is no way to know whether some portraits should be square while others circle. Choose which one you prefer overall.
* There's not a lot of wiggle room for models to be under/over other frames/textures.
* If a "circle" portrait is too small or too large, try "square". This mod doesn't watch for frames to resize and can't shift estimated circle boundries to moving anchors.
* Some mods do wild things with frameStrata. This mod can't guarantee the background will show up or that the model will even be over the background instead of under. Try toggling the background on/off.
* While this mod attempts to be universal, it can't guarantee it will work with every conceivable way that textures can be drawn/layered.
__ New in 1.8 __
- Added an options panel (ESC to Game Menu->Interface->Addons->Adapt)
- Removed slash commands (options panel takes their place)
- Added option for full model portraits
When a mod requests a portrait to be drawn, this mod intercepts the request and instead draws a model to the dimensions of the intended texture, dynamically creating the model if one didn't exist for that texture yet.
In theory it should work with all mods that use SetPortraitTexture, including default, DUF, HitList, Elite Player Frame, etc.
This mod is meant to be configuration-free (especially if you use the default unit frames), but you can change some options by hitting ESC to the Game Menu, clicking Interface, then Addon tab at the top and Selecting Adapt.
Limitations:
* There is no way to apply a real mask to a model. To make models fit into "circle" portaits, the square is shrunk to fit within the circle.
* There is no way to know whether some portraits should be square while others circle. Choose which one you prefer overall.
* There's not a lot of wiggle room for models to be under/over other frames/textures.
* If a "circle" portrait is too small or too large, try "square". This mod doesn't watch for frames to resize and can't shift estimated circle boundries to moving anchors.
* Some mods do wild things with frameStrata. This mod can't guarantee the background will show up or that the model will even be over the background instead of under. Try toggling the background on/off.
* While this mod attempts to be universal, it can't guarantee it will work with every conceivable way that textures can be drawn/layered.
Patch notes for Adapt: Almost-Default Animated Portraits
1.8, 4/12/08, moved options to new interface options, added full model option
1.71, 1/12/07, fixed initialization
1.7, 1/11/07, fixed taint issue with default ToT
1.6, 10/4/06, edits for lua 5.1
1.5, 8/21/06, changed DressUpModel to PlayerModel, moved SetCamera OnUpdate to OnShow
1.4, 6/22/06, disabled mouse on portraits, added known frames to /adapt list
1.3, 6/11/06, /adapt animate/unanimate options, visibility fix by Lafiell, attempt at more flexibility with frameStrata
1.8, 4/12/08, moved options to new interface options, added full model option
1.71, 1/12/07, fixed initialization
1.7, 1/11/07, fixed taint issue with default ToT
1.6, 10/4/06, edits for lua 5.1
1.5, 8/21/06, changed DressUpModel to PlayerModel, moved SetCamera OnUpdate to OnShow
1.4, 6/22/06, disabled mouse on portraits, added known frames to /adapt list
1.3, 6/11/06, /adapt animate/unanimate options, visibility fix by Lafiell, attempt at more flexibility with frameStrata
Undead appear halfway off camera half the time. This is due to camera definitions within the UI. Adapt has no control over this.
Comments
552 days ago
Whats your problem?
This mod works like a charm still after all the latest patches.
782 days ago
I hope someone with the know-how will soon update this MOD , it liven's up the user interface better than a boring flat picture
819 days ago
ok i just wanted to make a point sense i just relized i havent checked for an update in a yearish. that this mod has worked thoughout all the patches and still is which to me is VERY amazing considering that all my other mods sence 2.3.0 just came out are out-dated
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