You are here: Home » Interface Additions » AF_Tooltip Extreme v0.6.5 Beta V3.0 TBC
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WARNING: Not been updated since the last patch
Compatible with WotLK ()
Author: Wydrian
Updated 26/01/2007 (1280 days ago)
29,948 total downloads / downloads this week: 456 / downloads today: 124
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AF_Tooltip Extreme v0.6.5 Beta V3.0 TBC


Virus/spyware scanned on upload
WARNING: Not been updated since the last patchCompatible with WotLK ()
Author: Wydrian
Updated 26/01/2007 (1280 days ago)
29,948 total downloads / downloads this week: 456 / downloads today: 124
Send PM to WydrianPlease log in to vote! Current rating: +1
An Extreme upgrade for your Tooltips!
The tooltip is compact, can follow the cursor, has own class/race icons, mana/health bar, pvp status, and all the required info in very nice form.
Thanks to AquaFlare, for the basics and the idea!
Why use this tooltip?
There are lots of custom tooltips around, but there is no other tooltip matches this in compactness and design.
Also it can show the target of your mouseovered player or mob, without selecting it!
Supports Mobinfo2.
---
NEW
---
Type /aftte menu for Options menu.
Please report bugs with other addons. Additional feature requests are also welcomed!
*NOTE*
The Default tooltip option is a joker for all tooltip altering addons. If an addon uses the default tooltip to add extra data, u should turn it on, so u can see it.
AFTTE doesn't use the default tooltip for scanning or anythong, it has an own hidden tooltip to mine the data from, so no other addon will (hopefully) conflict with AFTTE.
The tooltip is compact, can follow the cursor, has own class/race icons, mana/health bar, pvp status, and all the required info in very nice form.
Thanks to AquaFlare, for the basics and the idea!
Why use this tooltip?
There are lots of custom tooltips around, but there is no other tooltip matches this in compactness and design.
Also it can show the target of your mouseovered player or mob, without selecting it!
Supports Mobinfo2.
---
NEW
---
Type /aftte menu for Options menu.
Please report bugs with other addons. Additional feature requests are also welcomed!
*NOTE*
The Default tooltip option is a joker for all tooltip altering addons. If an addon uses the default tooltip to add extra data, u should turn it on, so u can see it.
AFTTE doesn't use the default tooltip for scanning or anythong, it has an own hidden tooltip to mine the data from, so no other addon will (hopefully) conflict with AFTTE.
Patch notes for AF_Tooltip Extreme v0.6.5 Beta V3.0 TBC
0.6.3
---
- A tried to fix the anchor-goes-offscreen problem. I couldn't reproduce the error, so please report if something is still wrong.
- Updated TOC
0.6.4
---
Added: Realm name option for Cross bg-s.
0.6.5
---
Fixed the female portraits.
0.6.5 Updated for WoW 2.0
0.6.5.b3 WoW 2.03 just a small fix, untill I'm ready with 1.0
TBC fix thx to the fans of the mod, i dont really know who to credit for it :(
0.6.3
---
- A tried to fix the anchor-goes-offscreen problem. I couldn't reproduce the error, so please report if something is still wrong.
- Updated TOC
0.6.4
---
Added: Realm name option for Cross bg-s.
0.6.5
---
Fixed the female portraits.
0.6.5 Updated for WoW 2.0
0.6.5.b3 WoW 2.03 just a small fix, untill I'm ready with 1.0
TBC fix thx to the fans of the mod, i dont really know who to credit for it :(
If you have strange tooltip locations after installing the new version, press Defaults in menu.
Default tooltip options doesn\\\\\\\'t work yet.
Please report bugs!
Default tooltip options doesn\\\\\\\'t work yet.
Please report bugs!
Comments
576 days ago
http://wow.curse.com/downloads/wow-addons/details/aftte.aspx
979 days ago
This is probably asking too much >.> And I'm not sure if this tooltip mod is being updated or not... however, I can only ask. :) Is there anychance you could add FlagRSP2/MyRolePlay support? Both of those add ons allow people to put Titles, Surnames and so on. Would be nice if this mod was able to read from the addon channel these mods create and add those extras if they exist. :) Thanks for reading.
984 days ago
THX blackthrone, work :-)
985 days ago
Me again o.o
<.<
The new 2.3 tooltip comment of who needs to loot body, if you are updating this mod can you also look into including that?
Thanks again >.>
<.<
The new 2.3 tooltip comment of who needs to loot body, if you are updating this mod can you also look into including that?
Thanks again >.>
985 days ago
Tried to edit my comment O.o didn't let me (sorry for double posts etc).
Another suggestion would be to have AFK and DND next to players names in the tooltip. For all those times someone is too far away to read the text above their character.
Thanks again, good job and I hope you continue to support this mod. :)
Another suggestion would be to have AFK and DND next to players names in the tooltip. For all those times someone is too far away to read the text above their character.
Thanks again, good job and I hope you continue to support this mod. :)
985 days ago
After using this, one thing i would really really really want is to have underneath the name: "Humanoid", or "Demon", or "Undead" etc. That is very helpful to have and isn't present in this mod, so I'd like to request that. :)
985 days ago
Very nice addon, only thing I miss is an option from another mod that shows Guild Rank.
So if the rank was Guild Master and the Guild was NooB it would read: Guild Master of NooB instead of just NooB
I'd like to request the option to add Guild Ranks to this addon.
Good job.
So if the rank was Guild Master and the Guild was NooB it would read: Guild Master of NooB instead of just NooB
I'd like to request the option to add Guild Ranks to this addon.
Good job.
986 days ago
hey it does work in 2.3!
after you copy/paste blackthorne's fix in the lua, take the advice of the author:
"If you have strange tooltip locations after installing the new version, press Defaults in menu."
TY blackthorne
unfortunetly, I lost the "Default Tooltip" option =/
after you copy/paste blackthorne's fix in the lua, take the advice of the author:
"If you have strange tooltip locations after installing the new version, press Defaults in menu."
TY blackthorne
unfortunetly, I lost the "Default Tooltip" option =/
987 days ago
Hello,
Does anyone know a fix for the problem of having no location information on the tooltip when pointing at a portrait in the party frame...?
Sometimes, the location (Ie: Ironforge, Darnassus, etc.) shows instead of the guild above the name in the tooltip. The other times it just shows the standard picture and health/mana bars. I was hoping that the default tooltip may show this information but the default tooltip doesn't show up when pointing at any portrait in the party frame when grouped.
Can anyone help with this...? -- I could edit my own .lua. Just tell me what to do and I'll be on top of that.
Thanks for your time,
- JC -
Does anyone know a fix for the problem of having no location information on the tooltip when pointing at a portrait in the party frame...?
Sometimes, the location (Ie: Ironforge, Darnassus, etc.) shows instead of the guild above the name in the tooltip. The other times it just shows the standard picture and health/mana bars. I was hoping that the default tooltip may show this information but the default tooltip doesn't show up when pointing at any portrait in the party frame when grouped.
Can anyone help with this...? -- I could edit my own .lua. Just tell me what to do and I'll be on top of that.
Thanks for your time,
- JC -
989 days ago
Hi folks,
To fix this mod for patch 2.3, Perform the following steps:
-- Open aftt_extreme.lua in a text editor.
-- Go to line 1307.
-- You should see the following section of code:
function aftt_setNamea(unit, whot, who)
if (UnitIsCivilian(unit)) then
whot:SetText(UnitName(unit).." (Civ)");
else
whot:SetText(UnitName(unit));
end
Change it to:
function aftt_setNamea(unit, whot, who)
-- if (UnitIsCivilian(unit)) then
-- whot:SetText(UnitName(unit).." (Civ)");
-- else
whot:SetText(UnitName(unit));
-- end
To fix this mod for patch 2.3, Perform the following steps:
-- Open aftt_extreme.lua in a text editor.
-- Go to line 1307.
-- You should see the following section of code:
function aftt_setNamea(unit, whot, who)
if (UnitIsCivilian(unit)) then
whot:SetText(UnitName(unit).." (Civ)");
else
whot:SetText(UnitName(unit));
end
Change it to:
function aftt_setNamea(unit, whot, who)
-- if (UnitIsCivilian(unit)) then
-- whot:SetText(UnitName(unit).." (Civ)");
-- else
whot:SetText(UnitName(unit));
-- end
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this beta now!
