You are here: Home » Interface Additions » SpellMaster 2.5.0b (040107-2)SpellMaster 2.5.0b (040107-2)
Virus/spyware scanned on upload
WARNING: Not been updated since the last patch
Compatible with WotLK ()
Author: Lonny (VoidRaider)
Updated 01/04/2007 (1045 days ago)
8,498 total downloads / downloads this week: 269 / downloads today: 64
Send PM to Lonny (VoidRaider)



SpellMaster 2.5.0b (040107-2)

Virus/spyware scanned on upload
WARNING: Not been updated since the last patchCompatible with WotLK ()
Author: Lonny (VoidRaider)
Updated 01/04/2007 (1045 days ago)
8,498 total downloads / downloads this week: 269 / downloads today: 64
Send PM to Lonny (VoidRaider)Please log in to vote! Current rating: +1
Note, in the past I used different names for various UI sites (just out of stupidity), and now thank god, it's all changed to Lonny.
I no longer host any of my addons / applications on Worldofwar.net, you can find it all at
[link='http://www.wowinterface.com'] WoWInterface[/link] - Lonny.
SpellMaster is an all in one timers addon, flexible timers addon that so far it includes Spell Timers and a CastingBar.
As it's standing now it has a fully customizable CastingBar and Spell Timers built-in.
You can disable them individually through the Addons List.
I design it to allow end-users to create their own skins as well as add-ins and plug it into SpellMaster, however you can find up to 15 skins start from Perl, Blizzard and even Otravi ...
I used to develop it for few months now, since the early beta stages of the Burning Crusade and I thought I need feedbacks to develop it farther on.
The SpellMaster Data files are part of SpellMaster, however the pack is not containing the Data files and Sniff is the one who maintenance it as well as releasing it, so you better get the latest version from the link below.
[link='http://ui.worldofwar.net/ui.php?id=3682']SpellMaster [Data] - EN[/link]
Key features.
* Fully customizable GUI Options.
* On the fly layout customization.
* Bars Timers
* Icons Timers
* Casting Bar
* Enemy-Casting Bar
* Focus Enemy Casting Bar
* 'Plug-able' Add-in and Skins support
* More is coming soon ...
Credit for the SpellMaster Bonus Pack textures goes to Banto for Banto texture, Moonmaster for his texture, Bigwigs, ag_UnitFrames, Otravi as well as Tem and Neuro for finding them. Thanks!
FAQ
Q: How can I open the options using the command line ?
A: To open the Options Menu just use one of the following command lines.
/sm
/smenu
Q: How can I show/hide the layout using the command line ?
A: To show the layout using the command command lines, use the following command.
/smlshow
/smlhide
Q: How can I set a target to my focus ?
A: To set a target to your focus, select your target normally and then use the following command.
/focus
It's recommended to do a macro for it.
Q: Can I open the Options Menu using the Keybinding Interface ?
A: Yes.
Q: How can I dock the bars to their parent group ?
A: Double click on the individual bars dock them back to their parent group.
Q: How can I hide one group out of the layout mode ?
A: Double click on the TOP/BOTTOM anchors where you drag the group from, will hide the group.
Q: How can I reset only the groups I want when I'm in the layout mode ?
A: Hide all the groups (sections) in the layouts you don't want them to reset and use the reset button, the reset button will reset only the visible groups on the layout.
Q: SpellMaster - Addins frames don't appear, not even in the layout mode, what can I do ?
A: You should check first what's the addon status in the Addons List, if it's enabled you should try reseting the frames from the Layout mode, if it's not then you should probably enable it to work.
Note, If one of the addons are enabled and still don't show up, it can be due to few main reasons.
a) The addon dependency is missing or failed to load.
b) The addon is not supporting your class or race.
c) The addon is not localized to your language.
Q: How can I use the Color Picker to select a color, that another bar uses ?
A: Any color button that available in the options menu can be used as a color sample, clicking on one of these buttons, will pass the color to the Color Picker.
Note, clicking on the same color button that you used to open the Color Picker will close the Color Picker and it's intended.
Q: How do I hide a timer while it's in progress ?
A: Hold down your Alt key and click the timer frame you want to hide.
It's always recommanded to delete the old directories/folders completely and only then copy over the newest version!
Known Bugs and Issues:
[020607]
Fix the timer function SpellMaster.Lib:ConvertTime(time) format so when the number is lower then 10 shown it as 09, 08 ...
Spell Timers
[011007]
The WorldMap causes the map to freeze occasionally, however my assumption is that it doesn't freeze it during the time the timer is running,
but after it, when the timers have ended and the WorldMap is still open, I'll have to run some extensive tests to find it (hope not).
To fix the freezing issue I removed the fadeOut variable, so it won't freeze anymore,
but it might disappear occasionally when the WorldMap is being opened and such, I still need to hook the WorldMap functions to figure this out!
I think it's fixed!
[020607]
Fix the targeting problem, when I apply a spell on a unit, and then right after switch to another with the same name, killing it and at the second it dies switches back to my 1st unit, the timer will be destroyed regardless to the unit that been killed, it still can be fixed even though these two units have the same name since the 1st unit has some debuffs on where the 2nd have none, the problem lies inside the PLAYER_TARGET_CHANGED event, if I recall and well I briefly tested it.
[020607]
Some spells such as Firebolt, Frostbolt aren't being applied immediately but only after they reaches the target, not such a big deal and there's an elegant and easy solution to solve it, maybe doing a flag that once the spell is applied set it to true on UNIT_SPELLCAST_SENT, doing a target check on PLAYER_TARGET_CHANGED and if it exists on the target create the timer, set it back to false on UNIT_SPELLCAST_SUCCEEDED, UNIT_SPELLCAST_FAILED, the flag will be used to block the target check that's being done on PLAYER_TARGET_CHANGED from being fired when I haven't casted so other players casting these spells won't trigger the timers.
CastingBar
[011307]
I had reports that the CastingBar freezes occasionally I tried to reproduce it and I couldn't,
though it happened to me once too, I yet to understand under what circumstances.
I hope I fixed it by tweaking the logic.
I no longer host any of my addons / applications on Worldofwar.net, you can find it all at
[link='http://www.wowinterface.com'] WoWInterface[/link] - Lonny.
SpellMaster is an all in one timers addon, flexible timers addon that so far it includes Spell Timers and a CastingBar.
As it's standing now it has a fully customizable CastingBar and Spell Timers built-in.
You can disable them individually through the Addons List.
I design it to allow end-users to create their own skins as well as add-ins and plug it into SpellMaster, however you can find up to 15 skins start from Perl, Blizzard and even Otravi ...
I used to develop it for few months now, since the early beta stages of the Burning Crusade and I thought I need feedbacks to develop it farther on.
The SpellMaster Data files are part of SpellMaster, however the pack is not containing the Data files and Sniff is the one who maintenance it as well as releasing it, so you better get the latest version from the link below.
[link='http://ui.worldofwar.net/ui.php?id=3682']SpellMaster [Data] - EN[/link]
Key features.
* Fully customizable GUI Options.
* On the fly layout customization.
* Bars Timers
* Icons Timers
* Casting Bar
* Enemy-Casting Bar
* Focus Enemy Casting Bar
* 'Plug-able' Add-in and Skins support
* More is coming soon ...
Credit for the SpellMaster Bonus Pack textures goes to Banto for Banto texture, Moonmaster for his texture, Bigwigs, ag_UnitFrames, Otravi as well as Tem and Neuro for finding them. Thanks!
FAQ
Q: How can I open the options using the command line ?
A: To open the Options Menu just use one of the following command lines.
/sm
/smenu
Q: How can I show/hide the layout using the command line ?
A: To show the layout using the command command lines, use the following command.
/smlshow
/smlhide
Q: How can I set a target to my focus ?
A: To set a target to your focus, select your target normally and then use the following command.
/focus
It's recommended to do a macro for it.
Q: Can I open the Options Menu using the Keybinding Interface ?
A: Yes.
Q: How can I dock the bars to their parent group ?
A: Double click on the individual bars dock them back to their parent group.
Q: How can I hide one group out of the layout mode ?
A: Double click on the TOP/BOTTOM anchors where you drag the group from, will hide the group.
Q: How can I reset only the groups I want when I'm in the layout mode ?
A: Hide all the groups (sections) in the layouts you don't want them to reset and use the reset button, the reset button will reset only the visible groups on the layout.
Q: SpellMaster - Addins frames don't appear, not even in the layout mode, what can I do ?
A: You should check first what's the addon status in the Addons List, if it's enabled you should try reseting the frames from the Layout mode, if it's not then you should probably enable it to work.
Note, If one of the addons are enabled and still don't show up, it can be due to few main reasons.
a) The addon dependency is missing or failed to load.
b) The addon is not supporting your class or race.
c) The addon is not localized to your language.
Q: How can I use the Color Picker to select a color, that another bar uses ?
A: Any color button that available in the options menu can be used as a color sample, clicking on one of these buttons, will pass the color to the Color Picker.
Note, clicking on the same color button that you used to open the Color Picker will close the Color Picker and it's intended.
Q: How do I hide a timer while it's in progress ?
A: Hold down your Alt key and click the timer frame you want to hide.
It's always recommanded to delete the old directories/folders completely and only then copy over the newest version!
Known Bugs and Issues:
[020607]
Fix the timer function SpellMaster.Lib:ConvertTime(time) format so when the number is lower then 10 shown it as 09, 08 ...
Spell Timers
[011007]
The WorldMap causes the map to freeze occasionally, however my assumption is that it doesn't freeze it during the time the timer is running,
but after it, when the timers have ended and the WorldMap is still open, I'll have to run some extensive tests to find it (hope not).
To fix the freezing issue I removed the fadeOut variable, so it won't freeze anymore,
but it might disappear occasionally when the WorldMap is being opened and such, I still need to hook the WorldMap functions to figure this out!
I think it's fixed!
[020607]
Fix the targeting problem, when I apply a spell on a unit, and then right after switch to another with the same name, killing it and at the second it dies switches back to my 1st unit, the timer will be destroyed regardless to the unit that been killed, it still can be fixed even though these two units have the same name since the 1st unit has some debuffs on where the 2nd have none, the problem lies inside the PLAYER_TARGET_CHANGED event, if I recall and well I briefly tested it.
[020607]
Some spells such as Firebolt, Frostbolt aren't being applied immediately but only after they reaches the target, not such a big deal and there's an elegant and easy solution to solve it, maybe doing a flag that once the spell is applied set it to true on UNIT_SPELLCAST_SENT, doing a target check on PLAYER_TARGET_CHANGED and if it exists on the target create the timer, set it back to false on UNIT_SPELLCAST_SUCCEEDED, UNIT_SPELLCAST_FAILED, the flag will be used to block the target check that's being done on PLAYER_TARGET_CHANGED from being fired when I haven't casted so other players casting these spells won't trigger the timers.
CastingBar
[011307]
I had reports that the CastingBar freezes occasionally I tried to reproduce it and I couldn't,
though it happened to me once too, I yet to understand under what circumstances.
I hope I fixed it by tweaking the logic.
Patch notes for SpellMaster 2.5.0b (040107-2)
SpellMaster - Spell Timers
---------------------------------------------------
2.5.0b (040107-2) (1.5b)
[040107]
Fixed the Icons and they should be showing up now.
SpellMaster - CastingBar
---------------------------------------------------
2.5.0b (040107-1) (1.3b)
[040107]
Fixed the Enemy/Focus-CastingBar ('PLAYER_TARGET_CHANGED', 'PLAYER_FOCUS_CHANGED') events handlers and now are working properly!
SpellMaster - CastingBar
---------------------------------------------------
2.5.0b (033107-2) (1.2b)
[033107]
The annoying debug message was removed, SORRY! committing a suicidal fix! :( - oops!
SpellMaster
---------------------------------------------------
2.5.0b (033107-1)
[033107]
SpellMaster version number revision: a.b.cR
a - Version
b - Major change
c - Minor change
R - Release life cycle (Alpha|Beta|Release)
SpellMaster release format: a.b.cR (date-N)
Date of release:
date - mm.dd.yy
N - Number of timer it was released/published to this date
Add-ins version number revision: d.eR
d - Version
e - Changes
Add-ins release format: a.b.cR (date-N) (d.eR)
SpellMaster - Spell Timers
---------------------------------------------------
2.5.0b (040107-2) (1.5b)
[040107]
Fixed the Icons and they should be showing up now.
SpellMaster - CastingBar
---------------------------------------------------
2.5.0b (040107-1) (1.3b)
[040107]
Fixed the Enemy/Focus-CastingBar ('PLAYER_TARGET_CHANGED', 'PLAYER_FOCUS_CHANGED') events handlers and now are working properly!
SpellMaster - CastingBar
---------------------------------------------------
2.5.0b (033107-2) (1.2b)
[033107]
The annoying debug message was removed, SORRY! committing a suicidal fix! :( - oops!
SpellMaster
---------------------------------------------------
2.5.0b (033107-1)
[033107]
SpellMaster version number revision: a.b.cR
a - Version
b - Major change
c - Minor change
R - Release life cycle (Alpha|Beta|Release)
SpellMaster release format: a.b.cR (date-N)
Date of release:
date - mm.dd.yy
N - Number of timer it was released/published to this date
Add-ins version number revision: d.eR
d - Version
e - Changes
Add-ins release format: a.b.cR (date-N) (d.eR)
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