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Compatible with v3.3.5
Compatible with WotLK ()
Author: VgerAN
Download size: 263.56 kB
Updated 16/07/2010 (14 days ago)
152,506 total downloads / downloads this week: 117,080 / downloads today: 15,372
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Pawn, archived on 09/12/07
Pawn, archived on 09/12/07
Pawn, archived on 11/12/07
Pawn, archived on 13/12/07
Pawn, archived on 05/01/08
Pawn, archived on 18/01/08
Pawn, archived on 22/01/08
Pawn, archived on 26/01/08
Pawn, archived on 02/07/10
Pawn, archived on 03/02/08
Pawn


Virus/spyware scanned on uploadCompatible with v3.3.5
Compatible with WotLK ()
Author: VgerAN
Download size: 263.56 kB
Updated 16/07/2010 (14 days ago)
152,506 total downloads / downloads this week: 117,080 / downloads today: 15,372
Send PM to VgerANPlease log in to vote! Current rating: +92
Pawn assesses the value of items for you so it's easy to decide which items are better than others. It's completely customizable, and applicable to any class and situation: for example, it can help you discover that the ring with a higher item level but one stat you don't want (such as spirit for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.
Pawn is a mod for hardcore World of Warcraft players who agonize over stats and itemization. Use the included Wowhead stat weight presets, import Pawn "scale tags" posted on forums, or start from scratch and come up with your own valuation scales. If you're the kind of person who plans gear upgrades, builds Excel spreadsheets, installs Rawr, reads Elitist Jerks... well, Pawn might just be right up your alley.
See the Pawn readme file included with the mod for more information on getting the most out of Pawn.
Become a fan of Vger on Facebook ( http://www.facebook.com/pages/Vger/341205029722 ) and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.
Check out the unofficial Pawn forums at http://pawnmod.trenchrats.com/index.php .
Find Pawn plugins for FuBar and Titan Panel at 'that other site': http://www.curse.com/downloads/details/8214/ .
Pawn is only for the English client. For community-translated localized versions, look for these mods on this site:
German: Pawn (Ger)
French: Pawn (fr)
Pawn is a mod for hardcore World of Warcraft players who agonize over stats and itemization. Use the included Wowhead stat weight presets, import Pawn "scale tags" posted on forums, or start from scratch and come up with your own valuation scales. If you're the kind of person who plans gear upgrades, builds Excel spreadsheets, installs Rawr, reads Elitist Jerks... well, Pawn might just be right up your alley.
See the Pawn readme file included with the mod for more information on getting the most out of Pawn.
Become a fan of Vger on Facebook ( http://www.facebook.com/pages/Vger/341205029722 ) and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.
Check out the unofficial Pawn forums at http://pawnmod.trenchrats.com/index.php .
Find Pawn plugins for FuBar and Titan Panel at 'that other site': http://www.curse.com/downloads/details/8214/ .
Pawn is only for the English client. For community-translated localized versions, look for these mods on this site:
German: Pawn (Ger)
French: Pawn (fr)
Patch notes for Pawn
Version 1.3.8
* Implemented additional performance enhancements so that Pawn uses even less memory and CPU time. Having the Wowhead scales loaded now increases Pawn's memory and CPU usage by only a negligible amount, so I don't recommend disabling them anymore.
* Added an arrow icon to the best item shown on the Compare tab to make it clearer at a glance and for colorblind people.
Version 1.3.7
* Fixed a bug where Pawn wouldn't recalculate which gems were best for a scale after chanigng stat values until the next time you logged in.
* Fixed a separate bug where sometimes the display of socket values that were calculated automatically (as opposed to manually set) would not display correctly, even if they were properly calculated.
Version 1.3.6
* Thanks to some gnomish performance engineering, Pawn now uses about 95% less CPU time during login, which should reduce your login times by a second or two.
* Added a new scale from Wowhead for arms warriors.
* Changed the (*) warning message to be a little clearer, and now it has a new (?) icon. Pawn now calls item properties that it doesn't recognize "special effects."
* Fixed a bug where the item special effect warning message wasn't showing up even when enabled.
* Fixed a bug that might occur after the Wowhead scales (or any scales from a "plugin" of any sort) were disabled by deleting Wowhead.lua.
Version 1.3.8
* Implemented additional performance enhancements so that Pawn uses even less memory and CPU time. Having the Wowhead scales loaded now increases Pawn's memory and CPU usage by only a negligible amount, so I don't recommend disabling them anymore.
* Added an arrow icon to the best item shown on the Compare tab to make it clearer at a glance and for colorblind people.
Version 1.3.7
* Fixed a bug where Pawn wouldn't recalculate which gems were best for a scale after chanigng stat values until the next time you logged in.
* Fixed a separate bug where sometimes the display of socket values that were calculated automatically (as opposed to manually set) would not display correctly, even if they were properly calculated.
Version 1.3.6
* Thanks to some gnomish performance engineering, Pawn now uses about 95% less CPU time during login, which should reduce your login times by a second or two.
* Added a new scale from Wowhead for arms warriors.
* Changed the (*) warning message to be a little clearer, and now it has a new (?) icon. Pawn now calls item properties that it doesn't recognize "special effects."
* Fixed a bug where the item special effect warning message wasn't showing up even when enabled.
* Fixed a bug that might occur after the Wowhead scales (or any scales from a "plugin" of any sort) were disabled by deleting Wowhead.lua.
Pawn, archived on 09/12/07
Pawn, archived on 09/12/07
Pawn, archived on 11/12/07
Pawn, archived on 13/12/07
Pawn, archived on 05/01/08
Pawn, archived on 18/01/08
Pawn, archived on 22/01/08
Pawn, archived on 26/01/08
Pawn, archived on 02/07/10
Pawn, archived on 03/02/08Comments
23 days ago
I've posted Pawn 1.3.6, which includes a bunch of performance enhancements. On my computer it shaves about 2 seconds off of the time it takes me to log in, and on particularly old computers it may speed things up even more. Overall, about 95% of the login time Pawn was responsible for has been eliminated, and there are speed improvements in the 5-10% range in various other places too.
I've got a couple more performance enhancements in mind for a later version, but this one's a big one so I wanted to get it out sooner rather than later.
I've got a couple more performance enhancements in mind for a later version, but this one's a big one so I wanted to get it out sooner rather than later.
28 days ago
I've published an update that includes some changes to make Pawn easier for new users, and also adds untested support for mastery rating for people in the Cataclysm beta.
148 days ago
You can now become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.
http://www.facebook.com/pages/Vger/341205029722
http://www.facebook.com/pages/Vger/341205029722
154 days ago
Pawn 1.3 is out! This version features built-in scales based on the Wowhead stat weights, a refreshed UI, scales shared between multiple characters, and bunches of little tweaks and fixes. (Please note that after upgrading to Pawn 1.3, your Pawn settings and scales will be upgraded and will no longer be visible in older versions of Pawn.)
164 days ago
I'm currently maintaining alpha/beta versions of Pawn 1.3 on CurseForge:
http://wow.curseforge.com/addons/pawn/files/
I'll still post the final version here once it's done, of course.
http://wow.curseforge.com/addons/pawn/files/
I'll still post the final version here once it's done, of course.
194 days ago
It's true, Pawn hasn't been updated publicly in a while, but it didn't need to be other than to allow "out-of-date" addons. (If that's important to you you can modify the Pawn.toc file and change the number at the top to 30300.) So many of my favorite addons still haven't been updated that I forget that some people don't check that checkbox sometimes. :)
I'm still working (slowly... Dragon Age...) on Pawn 1.3, and it's PLANNED to have more and better predefined scales for people who don't want to bother with customizing.
I'm still working (slowly... Dragon Age...) on Pawn 1.3, and it's PLANNED to have more and better predefined scales for people who don't want to bother with customizing.
195 days ago
just wondering when a new version is coming out...this one is almost 4 months old and doesn't work if you don't load out of date add-ons.
thanks....I use this all the time.
My only request is that it came with pre-defined scales, but that is a lot of scale for a lot of classes of chars.
thanks....I use this all the time.
My only request is that it came with pre-defined scales, but that is a lot of scale for a lot of classes of chars.
312 days ago
Pawn 1.2.5 fixes the spammy error you get when hovering over Brewfest steins. It also includes a terminology change: what used to be called the enchanted value is now the "current" value, and what used to be called the unenchanted value is now the "base" value. Hopefully this should make the two easier for new people to distinguish.
339 days ago
Make sure you're using the latest version of Pawn, 1.2.4. That should fix your problem. In the future, if you can include a sentence about what you were doing when the error happened it would be helpful.
340 days ago
Message: Interface\AddOns\Pawn\Pawn.lua:657: bad argument #1 to 'pairs' (table expected, got nil)
Time: 08/23/09 19:51:11
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
[C]: in function `pairs'
Interface\AddOns\Pawn\Pawn.lua:657: in function <Interface\AddOns\Pawn\Pawn.lua:598>
(tail call): ?
Interface\AddOns\Pawn\Pawn.lua:835: in function `PawnUpdateTooltip'
Interface\AddOns\Pawn\Pawn.lua:146: in function <Interface\AddOns\Pawn\Pawn.lua:146>
[C]: in function `SetMerchantItem'
Interface\FrameXML\MerchantFrame.lua:439: in function `MerchantItemButton_OnEnter'
[string "*:OnEnter"]:1: in function <[string "*:OnEnter"]:1>
Locals: (*temporary) = nil
(*temporary) = "table expected, got nil"
= <function> defined =[C]:-1
Time: 08/23/09 19:51:11
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
[C]: in function `pairs'
Interface\AddOns\Pawn\Pawn.lua:657: in function <Interface\AddOns\Pawn\Pawn.lua:598>
(tail call): ?
Interface\AddOns\Pawn\Pawn.lua:835: in function `PawnUpdateTooltip'
Interface\AddOns\Pawn\Pawn.lua:146: in function <Interface\AddOns\Pawn\Pawn.lua:146>
[C]: in function `SetMerchantItem'
Interface\FrameXML\MerchantFrame.lua:439: in function `MerchantItemButton_OnEnter'
[string "*:OnEnter"]:1: in function <[string "*:OnEnter"]:1>
Locals: (*temporary) = nil
(*temporary) = "table expected, got nil"
= <function> defined =[C]:-1
341 days ago
Pawn 1.2.3 fixes various bugs that have cropped up since 1.2, and also adds support for epic and uncommon gems in the automatic gem valuation feature.
348 days ago
Pawn 1.2 is finished! It's nearly the same as beta 2 was, but now it's the recommended version for everyone. Version 1.2 is all about gem features: automatic calculation of socket values, better meta gem support, a new Gems tab, and improvements to the socketing UI. (I'll add support for the epic gems added in WoW patch 3.2 in an upcoming minor version, à la 1.2.1.)
351 days ago
Pawn 1.2 beta 2 has been posted. It's near-final, and includes fixes for a variety of issues in the previous beta.
360 days ago
The first beta release of Pawn 1.2 is finally here! There are a bunch of little tweaks and changes, some specific to WoW patch 3.2, but the big feature is that most users will never need to set or think about socket values anymore, with the exception of the non-stat effect portion of a meta gem (such as threat reduction, snare resistance, procs, and so on). Pawn will automatically choose the best gems for your scales and update the values accordingly, and then display them on a new Gems tab, and also in a window beneath the item socketing window. (You can turn this off for any or all scales if you prefer to do things manually like the good old days.)
Please back up your scales before installing this beta version since it automatically changes your gem values, and as always, please let me know what you think or if you find any bugs. (Pawn 1.2 is NOT required for WoW patch 3.2 compatibility. Pawn 1.1 works just fine with only minor quirks.)
Please back up your scales before installing this beta version since it automatically changes your gem values, and as always, please let me know what you think or if you find any bugs. (Pawn 1.2 is NOT required for WoW patch 3.2 compatibility. Pawn 1.1 works just fine with only minor quirks.)
424 days ago
Okay, I give up. :) Pawn 1.1.12 allows you to assign a value to feral attack power once more even though it isn't a real item stat. (Don't assign a value to feral AP and weapon DPS at the same time.) It also fixes compatibility with the most recent version of Outfitter.
430 days ago
I look forward to it. Thanks and keep up the great work.
430 days ago
Thanks for the suggestions! I've got changes planned for a future version of Pawn that should make you happy in both of those cases. :)
430 days ago
@VgerAN, I noticed when running in debug mode that when it calculates sockets it will display whether using the matching color gem or best available would be the most beneficial. With that, would it be possible to also add that to the tooltip? When I pick up an item with a socket, it would be nice to know quickly which gem decision gives the best result.
Also, back to items with sockets, could you adjust the tooltip on items without a gem in the socket to show its current Pawn value and in parenthesis the potential value? Similar to how it is done with enchants or gems in place.
Thank you for everything.
Also, back to items with sockets, could you adjust the tooltip on items without a gem in the socket to show its current Pawn value and in parenthesis the potential value? Similar to how it is done with enchants or gems in place.
Thank you for everything.
528 days ago
The 14 * (DPS - 55) calculation is accurate as far as I'm aware. Honestly, I hadn't really considered weapons with lower than 55 DPS; that's an interesting point. The current model makes Pawn less useful for lowbie feral druids.
528 days ago
Regarding the change to FAP, this actually isn't a simple relation as weapons don't start granting FAP until roughly 55 dps, though after that it seems to be fairly linear: FAP ~ 14 * (weapon dps - 55). That's napkin math from the AH on my druid, btw so someone should do it properly or head over to EJ where I'm sure they have extensive spreadsheets and formulae. lol
Edit: Spelling and obligatory reference to EJ forums.
Edit: Spelling and obligatory reference to EJ forums.
529 days ago
It would be nice to have some scales for FFB and Arcane mages, the ones on website are out of date since 2007....
554 days ago
Quick note for feral druids: with patch 3.0.8, you're going to need to start assigning a value to weapon DPS. Values that you've assigned to the "feral attack power" stat are now meaningless, as such a thing technically no longer exists as an item stat.
562 days ago
I try to get a game of Wintergrasp in every day, so if there are ever any vehicle-related problems with Pawn, I will hopefully get them found and eliminated very quickly. :)
563 days ago
I tried that actually and the vehicles were still misbehaving. But honestly I'm going to be chalking it up to the fact that vehicles are just buggy in general as opposed to there being something in Pawn's code causing the problem. I only brought it up in case you knew of something in Pawn that might be causing it (since you know the code better than I do ;))
Thank you for your quick reply, and your awesome addon.
Thank you for your quick reply, and your awesome addon.
563 days ago
I think vehicles are pretty buggy right now. I experience pretty frequent problems whenever I enter or leave a vehicle while I'm in combat. You could just be seeing those sorts of issues.
Like you say, I can't imagine anything that Pawn does affecting vehicles or action bars or unit frames in any way. I suppose it's possible, but not very likely. You might try just leaving Pawn enabled, and whenever you run into that problem, type "/console reloadui". Your UI will reset in 10-15 seconds or so, and that should fix your vehicle issues.
Like you say, I can't imagine anything that Pawn does affecting vehicles or action bars or unit frames in any way. I suppose it's possible, but not very likely. You might try just leaving Pawn enabled, and whenever you run into that problem, type "/console reloadui". Your UI will reset in 10-15 seconds or so, and that should fix your vehicle issues.
563 days ago
This is rather odd, but this morning I was having issues with vehicles (when I shot it didn't actually register. the animation played, but it didn't actually affect anything). The only mod I had enabled wad Pawn, so I logged out, disabled it, logged back in, and vehicles worked again.
The reason I started off with "this is odd" is because based on my understanding of how Pawn works, there should be nothing that Pawn does to cause Vehicles not to work. Does anyone have any idea what was wrong? If you need more invo just ask and I'll supply what I can.
The reason I started off with "this is odd" is because based on my understanding of how Pawn works, there should be nothing that Pawn does to cause Vehicles not to work. Does anyone have any idea what was wrong? If you need more invo just ask and I'll supply what I can.
564 days ago
Thank you.
Follow the trail you leave a Spanish version.
Follow the trail you leave a Spanish version.
564 days ago
Hi! Sorry, I'm not aware of any Spanish version of Pawn. Currently I'm aware of French, German, Chinese, and Russian translations, though not all of them are up-to-date.
564 days ago
hello.
I wonder if any Spanish version, or whether this has translated adoons.
Thank you.
I wonder if any Spanish version, or whether this has translated adoons.
Thank you.
565 days ago
I've released Pawn 1.1.6. It's a minor update that fixes an error that a few people were getting on their first use of Pawn, and adds support for Enchant Boots: Greater Vitality and the hit rating effect of Titanium Weapon Chain.
565 days ago
(On my My Mods summary page I see a question about enchanted versus unenchanted values, but I don't see one here. Maybe it was deleted. Regardless, the answer is...)
The enchanted value can be lower than an unenchanted value if you socket gems into it that aren't worth as many points as you valued the empty sockets. Of course, any gem is *actually* better than no gem at all in reality, but assigning values to sockets is all about putting a number on an item's potential.
The enchanted value can be lower than an unenchanted value if you socket gems into it that aren't worth as many points as you valued the empty sockets. Of course, any gem is *actually* better than no gem at all in reality, but assigning values to sockets is all about putting a number on an item's potential.
581 days ago
Making the translated versions separate projects ensures faster updates for everyone, which is particularly important for a mod like Pawn that requires updates with most every content patch.
581 days ago
why the translations not integrated into your version?
maybe madnesz (Pawn(ger)) can give you the translation :)
maybe madnesz (Pawn(ger)) can give you the translation :)
586 days ago
I've posted Pawn 1.1.5. The main changes in this version are that bears and deathknights can value base armor and bonus armor separately, and that support for blacksmithing prismatic sockets is removed. (Gems placed in those slots will still count toward the enchanted value of an item, though. This only changes things for that brief second between when you added the socket and when you put a gem in it.)
I should add that the determination of what's base armor and what's bonus armor is based on the rules that go into effect in patch 3.0.8 (only the white armor value listed on cloth, cloaks, leather, mail, and plate), which differs a bit based on what is true on the current 3.0.3 live realms.
I should add that the determination of what's base armor and what's bonus armor is based on the rules that go into effect in patch 3.0.8 (only the white armor value listed on cloth, cloaks, leather, mail, and plate), which differs a bit based on what is true on the current 3.0.3 live realms.
593 days ago
Hi! Thanks for the comment. I'm looking into doing this in an upcoming version.
593 days ago
Hey! Love this addon, and I have a request:
Can you make it that all the scales show up on all toons, but are disabled from tooltips by default? Quite often I'm looking for gear on my other toons, but I don't have the scales imported for them. This would really help! Thanks in advance!
Can you make it that all the scales show up on all toons, but are disabled from tooltips by default? Quite often I'm looking for gear on my other toons, but I don't have the scales imported for them. This would really help! Thanks in advance!
624 days ago
I've uploaded a minor update that fixes a display issue on the Compare tab and makes armor penetration work on newer Wrath items.
638 days ago
Hallo Leute.
Da ich nur wenig Zeit habe und mir der Client bei Curse einfach besser gefällt, und VgerAn auch ihr AddOn dort verbreitet, werde ich es nur noch dort weiterführen.
http://wow.curse.com/downloads/wow-addons/details/pawn-german.aspx
Da ich nur wenig Zeit habe und mir der Client bei Curse einfach besser gefällt, und VgerAn auch ihr AddOn dort verbreitet, werde ich es nur noch dort weiterführen.
http://wow.curse.com/downloads/wow-addons/details/pawn-german.aspx
643 days ago
Check out "Pawn-german" on Curse. It looks like Wakanar has moved there.
643 days ago
Check out "Pawn-german" on Curse.
653 days ago
I don't work on the non-English versions. Have you tried contacting Wakanar, the person who maintains the German version? He may already be working on updating Pawn(ger) to a more recent version of Pawn.
653 days ago
Hi VgerAN, could you please include the German translation? I also would you write the translation, that need only a basic file. Because the german version is not very up todate. And I love this Mod! :-(
654 days ago
I've posted Pawn version 1.1.3, which is for WoW 3.0 only. Version 1.1.2 will work on 3.0 as well, but 1.1.3 has some new fixes, the ability to assign points to different armor types, and a nicer-looking Compare tab.
679 days ago
Pawn 1.1.2 has a few minor fixes for issues on the Wrath beta and 3.0 PTRs. There's no pressing need to upgrade if you only play on the live realms.
698 days ago
I just released Pawn 1.1.1, which contains the fix for Link Wrangler compatibility.
700 days ago
Great! And the LinkWrangler tooltips look better now - Pawn is no longer adding (*) marks to lines added by other mods :)
700 days ago
That works, and the fix will be in Pawn 1.1.1.
703 days ago
Thanks for the heads-up. That looks likely to be the right fix, and I'll verify tonight or tomorrow night.
703 days ago
Pawn v1.1 stopped working with LinkWrangler :(
Suggested fix: replace Pawn.lua line 354
PawnUpdateTooltip(Tooltip:GetName())
with this line instead:
PawnUpdateTooltip(Tooltip:GetName(), "SetHyperlink", ItemLink)
Seems to work so far...
Suggested fix: replace Pawn.lua line 354
PawnUpdateTooltip(Tooltip:GetName())
with this line instead:
PawnUpdateTooltip(Tooltip:GetName(), "SetHyperlink", ItemLink)
Seems to work so far...
712 days ago
The final release of Pawn 1.1 is here! This version works fully on both the live realms and Wrath of the Lich King. Besides the Wrath compatibility and support for new types of items, the big change in this version is the Compare tab. Right-click on an item link window or an item being rolled for, or hover over an item in someone's inventory and press "]", and Pawn will give you a stat-by-stat breakdown of the two items, and clearly show you which one is better based on your selected scale.
721 days ago
Pawn 1.1 beta 1 is now available on the Beta Version tab above, and it's the first version of Pawn to be fully compatible with both the live 2.4 realms and the Wrath of the Lich King beta. In addition to the Wrath compatibility, which was a heroic effort in and of itself (special thanks to everyone who submitted bug reports!), the big new feature in 1.1 is the Compare tab, which lets you drill down into the details of two items, showing you exactly how they differ and why one is better than the other. Check it out if you like living on the edge. I've been using 1.1 myself on the live realms for weeks and weeks now, so I don't actually anticipate that the beta will last long; a 1.1 release shouldn't be too far off.
724 days ago
Also my rich main character might want to buy equipment at auction for my lowbie alts. So having a rogue scale is nice on my lvl 50 druid... etc.
Ya know, there arent many scales to go from on the official site.. and they are grossly outdated. I find myself constantly tweeking my scales, and well it'd be super if i could sync my revisions with my buddies that use this mod also.
Ya know, there arent many scales to go from on the official site.. and they are grossly outdated. I find myself constantly tweeking my scales, and well it'd be super if i could sync my revisions with my buddies that use this mod also.
728 days ago
Okay, thanks for the clarification. One thing that I'd like to do is make it possible for people to really easily share their scales via whispers. Unfortunately, that doesn't quite solve your multi-character problem, since you wouldn't be online with both characters on the same account at once. Blizzard is changing the way that mods store data a bit in the expansion, but after that, I'll see what I can do about adding more storage options.
728 days ago
I help other guild members select gear, or friends.
Alternatively, I'm looking for a way to encode all the scales I want into the initial installation files, for re-install purposes but also making it easier for friends to install this and have the same scales I do. Also this would eliminate my previous request, would it not?
Alternatively, I'm looking for a way to encode all the scales I want into the initial installation files, for re-install purposes but also making it easier for friends to install this and have the same scales I do. Also this would eliminate my previous request, would it not?
728 days ago
Not currently. It's in the "future versions" section of the (massive) readme as a possibility. Why would you want that feature? How often are your scales useful for multiple characters? For bank alts? (Those are actual questions, not just me being an ass.)
728 days ago
Fine, I'll bite anyways. Hey is it possible to have the scales *not* character specific? You know like saved so all my characters and new characters have access to the scales that i've already set up?
728 days ago
'fraidnot.
729 days ago
I'm kinda hesitant to use an alpha ver. Unless it also allows square root calculations for intelligence mana regen ratings? ;)
729 days ago
It looks like I've already fixed this problem in the latest Pawn 1.1 alpha. So, you can either upgrade to that, or leave enchanted values on your tooltips if you want to stick with 1.0.4. Thanks again for fiddling around with this.
729 days ago
Ah; thanks -- that helps a lot. I'll make sure that Pawn 1.1 doesn't have this bug.
729 days ago
AHA! It only works on item links when I enable "calculate enchanted values"!
Or.. after opening the item link, unchecking "calculate UNechanted values" then re-enabling it makes the stats magically appear!
http://up.norganna.org/index.php/lUVPwD9/pawn_new.zip
Or.. after opening the item link, unchecking "calculate UNechanted values" then re-enabling it makes the stats magically appear!
http://up.norganna.org/index.php/lUVPwD9/pawn_new.zip
729 days ago
Hmm, and it's not just certain items, right? One of your three scales must value Intellect or Spirit, so it doesn't look like you aren't getting values simply because of that particular item. I can see that you have the "add a space before the values" option enabled; do you know if there are any other options you've changed?
Anyway, I'm sorry for the troubles; if you have user interface errors enabled and you still get that behavior and no errors, I'm not sure what's up. While I try to figure out what's going on, trying the latest Pawn alpha might help. It's not really ready for public use, but it can't get much worse than what you're seeing already. :)
http://wow.curseforge.com/projects/pawn/
Anyway, I'm sorry for the troubles; if you have user interface errors enabled and you still get that behavior and no errors, I'm not sure what's up. While I try to figure out what's going on, trying the latest Pawn alpha might help. It's not really ready for public use, but it can't get much worse than what you're seeing already. :)
http://wow.curseforge.com/projects/pawn/
729 days ago
turned off ALL addons (except Pawn of course) and... same issue!
http://up.norganna.org/index.php/vDvDj0o/WoWScrnShot_073008_192341.jpg
http://up.norganna.org/index.php/vDvDj0o/WoWScrnShot_073008_192341.jpg
729 days ago
Thanks. Can you try it with Auctioneer (all of the Auc- mods), Enchantrix, and EnhTooltip disabled as well? All of those things deal with tooltips too. (Outfitter also does, but it looks like you have its tooltip option disabled, so it should be fine, and I always test with Outfitter anyway.) Once those are disabled, make sure that you reload with /console reloadui, or logging out and back in.
729 days ago
I did so, only having auctioneer and a few other simple addons active. first ss set is with everything on, second set is with most things off: http://up.norganna.org/index.php/lZBTiaD/proof.zip
http://up.norganna.org/index.php/lQi11KV/proof2.zip
http://up.norganna.org/index.php/lQi11KV/proof2.zip
730 days ago
Okay; I'll need you to try it with all of your other mods disabled (or at least ones that affect the tooltips), and then slowly reenable mods a few at a time and keep going until it stops working again. Let me know which mod is causing it to no longer work, and I can see if I can make a future version of Pawn compatible with that mod.
730 days ago
I've tried that... about 10 times still nothing. I have screenshots that show me trying 4 times
730 days ago
It does. If it's the first time you've seen that item in a while, sometimes you need to close the item and reopen it to see the Pawn values. I've seen that problem with every other tooltip mod (even Blizzard's PTR feedback UI), so I'm not sure what the solution for that is, but the workaround is really simple.
730 days ago
How's come this doesn'tshow values for linked items (from chat) ?
737 days ago
Thank you I will try both suggestions and verify my scale empty gemslot weights.
738 days ago
I can take a look, but it's not necessarily a bug when the enchanted value is lower than the unenchanted value. If you socket a gem that is worth less than the value you gave to the empty socket, or you socket a gem of the correct color when you could get more stats by ignoring the socket bonus, the value WILL go down.
I can try to debug the problem if you can give me the full item ID of at least one of the items that's showing numbers that appear to be incorrect. To get this information, click "show item IDs" on the Pawn options page. Chain of Unleashed Rage will start with "33331:", but I need the numbers after that.
You might also be able to see what's going on yourself by using Pawn's debug mode (/pawn debug on, or turn it on in the UI). That option will spew a lot of data to your chat window.
I can try to debug the problem if you can give me the full item ID of at least one of the items that's showing numbers that appear to be incorrect. To get this information, click "show item IDs" on the Pawn options page. Chain of Unleashed Rage will start with "33331:", but I need the numbers after that.
You might also be able to see what's going on yourself by using Pawn's debug mode (/pawn debug on, or turn it on in the UI). That option will spew a lot of data to your chat window.
738 days ago
I don't know what exactly "fail to work properly" means but both 1.0.3 and 1.0.4 give me enchanted values that are less than the unenchanted ones on a couple items.
Obviously the gems/enchants contain stats that I've weighted positively in my scale.
This is observed on "Chain of Unleashed Rage" gemmed with +8str and +4crit+6stam,
"Sunstrider Warboots" gemmed with +8str and +4str+6stam
as well as "Legplates of Unending Fury" gemmed with +5crit+5str and +5str+7stam.
Other equipment slots show "normal" values with enchanted/gemmed value being higher than the unenchanted in parentheses.
Reverting to 1.0.2 shows expected values for all slots.
Obviously the gems/enchants contain stats that I've weighted positively in my scale.
This is observed on "Chain of Unleashed Rage" gemmed with +8str and +4crit+6stam,
"Sunstrider Warboots" gemmed with +8str and +4str+6stam
as well as "Legplates of Unending Fury" gemmed with +5crit+5str and +5str+7stam.
Other equipment slots show "normal" values with enchanted/gemmed value being higher than the unenchanted in parentheses.
Reverting to 1.0.2 shows expected values for all slots.
738 days ago
I've uploaded a small new version, Pawn 1.0.4. This fixes a problem that some people were having where Pawn would fail to work properly if you had one or more scales that didn't assign a value to the spell damage stat.
739 days ago
I'm glad that the addon itself is updated regularly. I just wish the scales on the forum were updated too. All the ones I would like to use are way out of date, and I don't know how to fix them myself.
739 days ago
Pawn 1.0.3 is out. This is a "preparing for Wrath of the Lich King" release. I made a few changes to make it hopefully behave properly on the Wrath beta, including support for the new spell power stat. This version also works on the live realms. If you're a caster class in the beta, you will probably need to maintain slightly different scales between your live and beta characters; see the Wrath section of the readme file for further details on itemization changes. I'm not in the Wrath beta yet, so if you run into problems using Pawn in the beta with this version, let me know, and I'll see if I can make another update.
744 days ago
Yep, that should do it. I'll have that fixed in the next version. If you want to make sure you can handle items that show up without the "+", change it to "%+?" (percent plus question). Thanks.
745 days ago
First off, I have to say -- excellent mod. I love this thing to death, but my guildies sound about ready to shoot me on account of the fact I can't shut up about itemization stats now. Muhahahahaha.
Anyway, I believe I have found a bug. The parser seems to ignore the tooltip string for Enchant Shield - Shield Block, "+15 Shield Block Rating." None of my scales which use block rating in their calculations show any change on a shield with this enchant, and the tooltip shows the asterisk/"Pawn gave no value ..." message. I smell a missing token string :-)
Edit: Found the line. On line 506 of Localization.lua, the string for the block value enchant should have a + sign after the regex start-of-string anchor:
{"^+(%d+) Shield Block Rating$", "BlockRating"},
...That fixed it for me.
Anyway, I believe I have found a bug. The parser seems to ignore the tooltip string for Enchant Shield - Shield Block, "+15 Shield Block Rating." None of my scales which use block rating in their calculations show any change on a shield with this enchant, and the tooltip shows the asterisk/"Pawn gave no value ..." message. I smell a missing token string :-)
Edit: Found the line. On line 506 of Localization.lua, the string for the block value enchant should have a + sign after the regex start-of-string anchor:
{"^+(%d+) Shield Block Rating$", "BlockRating"},
...That fixed it for me.
762 days ago
Fairnuff. I check this site and Curse ten times a week or so. The forums I check more like once every week or couple weeks.
762 days ago
yeah sry...it's just because the mod-authors often check the comments on one site...never mind,I'm on your board now anyway,great mod,a good replacement for heal- and tankpoints. Try to get some good values from the jerks and post them on the forum...
762 days ago
(You only need to post your question to one site. I answered this on Curse, but for the curious people reading here:)
SpellPower is the old stat from before the spell damage -> healing changes; 1 SpellPower = 1 Spell Damage + 1 Healing. When you import that scale into Pawn, it will try to guess the Spell Damage and Healing values you'd want, but you should check them.
SpellPower is the old stat from before the spell damage -> healing changes; 1 SpellPower = 1 Spell Damage + 1 Healing. When you import that scale into Pawn, it will try to guess the Spell Damage and Healing values you'd want, but you should check them.
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